I love the cover for Infinity, Inc 35 (Feb 87), with the Calgary skyline used as the battle site for the Infintors and Injustice Unlimited.
The Thomases, McFarlane and DeZuniga take the story further afield, though, back into the US, as well as to the Arctic and Europe. Events from Legends are touched on. Skyman gets alerted by Nuklon to how the team, and the Global Guardians, are being forced by the villains to perform missions for them, while Hourman is held captive. Brainwave and Skyman try to fly out to help them, but Brainwave gets shot by a man in the crowd outside Stellar Studios, protesting the heroes.
Nuklon and Rising Sun aid Artemis on a jail break, releasing a couple who turn out to be the Huntress and Sportsmaster. Artemis Crock is their daughter, carrying on the family crime tradition.
By far my favourite page in the issue is in the Las Vegas scene, where Wildcat and Tasmanian Devil aid Hazard in taking vengeance against a casino owner.
Hazard proves to be the granddaughter of the Gambler, who is revealed to have killed himself after losing at the casino's rigged games. She has a pair of dice that allow her to alter the odds in her favour. Although she wasn't called Hazard, just Becky Sharpe, this character appeared in season 4 of The Flash, and even wore the outfit depicted in this storyline in her first appearance on the show.
Green Fury and Obsidian aid the Fiddler in stealing a Stradivarius violin in England.
And Fury goes solo with the Shade, heading into a cave in the Aeropagus in Athens to retrieve an ebony stone. More happens in the cave than is revealed in this story, and an upcoming issue of Secret Origins details those events. It is clear, however, that something significant happened to Lyta. On her way out she winds up facing off with the Olympian. She insists that she did not steal the stone, but was given it. Even so, she has to fight the Global Guardian so that she and the Shade can get away.
Jade joins Icemaiden as they head to the ruins of Feithera, where their mission is to retrieve Solomon Grundy, still trapped in the ice.
The issue closes back in Calgary. It turns out that Hourman still has a couple of his Miraclo pills, and while the Wizard is distracted, manages to take one.
The story concludes in the next issue. But I guess I should mention that one of the things I really love about this tale is how much it resembles, structurally, a classic JLA/JSA crossover tale, with the differing groupings of heroes, the far flung locations, and the host of villains.